Brawl - Diddy Kong - Action - 0x94 LadderWait
Entry Script (Common)
- BoolVariableSetTrue { variable: RandomAccessBool (0x8) }
- EnableInterruptGroup(AirLanding)
- CreateInterrupt { interrupt_id: None, action: Jump, requirement: (ButtonPress value(2)) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (TouchingAFloorWallOrCeiling value(6)) }
- ChangeSubactionRestartFrame(LadderWait)
- CallEveryFrame { thread_id: 9, script: 0x17fa4 }
Exit Script (Common)