Brawl - Diddy Kong - Action - 0x94 LadderWait

Entry Script (Common)

  1. BoolVariableSetTrue { variable: RandomAccessBool (0x8) }
  2. EnableInterruptGroup(AirLanding)
  3. CreateInterrupt { interrupt_id: None, action: Jump, requirement: (ButtonPress value(2)) }
  4. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (BoolIsTrue RandomAccessBool(EnableActionTransition)) }
  5. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (TouchingAFloorWallOrCeiling value(6)) }
  6. ChangeSubactionRestartFrame(LadderWait)
  7. CallEveryFrame { thread_id: 9, script: 0x17fa4 }

Exit Script (Common)